Media & Entertainment

Challenges: Transition from traditional to new digital media, revenue declines, digital convergence....

Opportunities: Increasing digital spending, emergence of new content formats, Internet based entertainment and Internet advertising...

Risks: Regulatory environment...

Future expectations: Widespread digitalization across publishing, filmed entertainment, music and broadcasting, digital collaboration...

Why checkOnomics?

The Media and Entertainment industry globally is shifting from traditional to digital media and it is altering every segment of the business. This change has seen consumers migrate rapidly to new modes of digitally enabled, multichannel consumption behaviors. As a result, the M&E companies are faced with constant pressure to adopt new technologies, develop new distribution models and comply with new and upcoming regulations. To deal with such issues, checkOnomics, presents its findings in "Global Media and Entertainment Report 2011." The checkOnomics report is cost-effective and it covers all the key aspects of the Media and Entertainment industry.

The Report is for

The checkOnomics "Global Media and Entertainment Report 2011" is primarily designed for senior level executives, sales and business development professionals at various stages of the value chain of this industry. The key features of this report are as follows:
  • Global Media and Entertainment industry size (in USD)
  • Global Media and Entertainment industry's annual trend (2006-2011)
  • Media and Entertainment major segments – value and trends
  • Media and Entertainment major markets covering North America (mainly US), Europe Middle East and Africa (EMEA), Asia Pacific and Latin America
  • Top global players and their revenue trends in the Media and Entertainment industry
  • Merger and Acquisitions trends (global and regional) in the Media and Entertainment industry
  • Challenges, latest technological developments and new products launches in the Media and Entertainment industry
  • Regulations impacting the global Media and Entertainment industry
  • Outlook (2012- 2016) for the Media and Entertainment industry

Media and Entertainment Segments Covered by Our Report

The "Global Media and Entertainment Report 2011" contains data for 11 segments:
  • Filmed Entertainment
  • Television
  • Recorded Music
  • Magazine Publishing
  • Newspaper Publishing
  • Internet
  • Videogames
  • Radio
  • Out-of-home advertising
  • Casinos
  • Theme Parks

Filmed Entertainment

The key features covered under the Filmed Entertainment segment in the report are:
  • Global Filmed Entertainment industry market size (in USD)
  • Global Filmed Entertainment annual trend (2006-2011) and outlook
  • Filmed Entertainment regional segmentation/Major markets
  • Number of global movie admissions and average admission price
  • Global Box office collections and regional trends
  • Cinema advertising revenues
  • Over-the-top market revenues/online movies
  • Home video purchases and rentals
  • Major global players
  • Latest trends and technological innovations in the global Filmed Entertainment industry
Television

The key features covered under the Television segment in the report are:
  • Global TV industry  market size (in USD)
  • Global TV industry regional segmentation/ Major TV markets
  • TV subscription and TV advertising revenues
  • Digital TV households, revenues and penetration
  • Analogue TV households, revenues and penetration
  • Cable TV households, revenues and penetration
  • Pay-TV households, revenues and penetration
  • Major global players
  • Latest trends and outlook of the global TV industry
  • New products launch and technological innovations in the global TV industry
Recorded Music

The key features covered under the Recorded Music segment in the report are:
  • Global Recorded Music industry market size (in USD)
  • Global Recorded Music annual trend (2006-2011) and outlook
  • Recorded Music regional segmentation/ Major Music markets
  • Digital Recorded Music market size and trends
  • Physical recorded Music market size and trends
  • Performance rights (concerts)/music festivals market
  • Major global players
  • Latest trends and outlook of the global Recorded Music industry
  • New products launch and technological innovations in the global Recorded Music industry
Magazine Publishing

The key features covered under the Magazine Publishing segment in the report are:
  • Global Magazine Publishing industry market size (in USD)
  • Global Consumer Magazine Pulishing annual trend (2006-2011) and outlook
  • Magazine Publishing regional segmentation/ Major magazine markets
  • Print and Digital consumer magazine circulation
  • Print and Digital consumer magazine revenues
  • Business-to-Business magazine market
  • Trade or Association magazine market
  • Major global players
  • Latest trends and outlook of the global Magazine Publishing industry
Newspaper Publishing

The key features covered under the Newspaper Publishing segment in the report are:
  • Global Newspaper Publishing industry market size (in USD)
  • Global Newspaper Publishing annual trend (2006-2011) and outlook
  • Newspaper Publishing regional segmentation
  • Print and digital Newspaper circulation
  • Print and digital Newspaper ad revenues
  • Major global players
  • Latest trends and outlook of the global Newspaper Publishing industry
Internet

The key features covered under the Internet segment in the report are:
  • Internet access regional segmentation
  • Countries with the highest internet penetration rates
  • Broadband households, penetration and access revenues
  • Dial-up households, penetration and access revenues
  • Mobile internet subscribers, penetration and access revenues
  • Internet advertising revenues
  • Banner/display advertising revenues
  • Video online advertising revenues
  • Mobile Internet advertising revenues
  • Major global players
Videogames

The key features covered under the Videogames segment in the report are:
  • Global Videogame industry market size (in USD)
  • Videogames regional segmentation/ Major Videogame markets
  • Console/hand held game market
  • Online gaming market
  • Wireless gaming market
  • PC game market
  • Videogame advertising revenues
  • Major global players
  • Latest trends and outlook of the global Videogame industry
  • New products launch and technological innovations in the global Videogame industry
Radio

The key features covered under the Radio segment in the report are:
  • Global Radio industry market size (in USD)
  • Radio regional segmentation/Major Radio markets
  • Terrestrial and satellite radio advertising revenues
  • Satellite radio subscription revenues
  • Major global players
  • Latest trends and outlook of the global Radio industry
Out-of-home-advertising
  • Global Out-of-home advertising revenues, growth rates and market shares
  • Out-of-home advertising regional segmentation/ Major markets
  • Major global players
  • Latest trends and outlook of the global Radio industry
Theme Parks
  • Global Theme Parks market size (in USD)
  • Major Theme Park markets
  • Major global players
  • Latest trends and outlook of the global Theme Parks industry
Casinos
  • Casino market value (in USD)
  • Major Casino markets
  • Major global players
  • Latest trends and outlook of the global Casino industry